The Let's Play Archive

Battletech

by PoptartsNinja

Part 678: Snake Pit - Turn 6

Snake Pit 6

“Strange.”

They’d dropped the enemy Anklebiter just in time, although it wasn’t in an ideal place. Narinder Rapallino’s radio warbled as he continued to monitor both suspected enemy comm. frequencies at once. The young Mechwarrior had a good ear, he’d always been able to identify individual voices even when multiple people were talking at once. The Clans were making it easy, with the Falcon down only one set seemed to be talking. It’s possible the other Lance was on a different frequency, and they’d succeeded only in disrupting a private conversation, but it did make following the other lance’s communications a little easier.

“Cadet, you are slowing. Pick up the pace.”

“Neg,” the first speaker was taciturn. He was young, yet sounded like he’d been through hell. “I have just spotted Mahesh’s Kit Fox, he is well off his patrol path and is not moving. His Kit Fox looks badly damaged. Permission to investigate?”

“Denied, Cadet,” The second speaker sounded irritated. “Hold position, I will check it out. I swear, if you have damaged another BattleMech I will see you all ground up into Surat kibble.”

“I will maintain visual contact with Cadet Mahesh’s Kit Fox. We may have been infiltrated by hos—”

“Nonsense, Freebirth,” the second speaker interrupted. “Cadet Mahesh has undoubtedly gotten turned around and walked into a building in his carelessness. Let him make his own excuses.”

“As you command,” the cadet sounded dubious and alert.

Narinder frowned, things might have just gotten harder. They could probably evade the Clanners completely if they took a circuitous route around the wreck of the Anklebiter, but that relied on the unreliable Yakuza Mechwarriors and would likely delay their attack considerably. An ambush might work better, but they risked engaging another two enemy BattleMechs, one of which was already off its patrol route.

He switched over to lasers and tagged the only friendly in sight with a request to chain his message on to everyone in visual range. “Be advised,” he cautioned, “the enemy has sited a downed ‘Mech and has summoned their commander to investigate. No way to tell which direction they’ll approach from, do we fight or attempt to evade?”









Movement Phase
Bandersnatch
- Unable to enter hex 1246: Hex already occupied!

Mongoose
- Enters building hex 0747.
- - Must pass a piloting test to avoid damage (3 base + 2 movement + 1 hexes traveled + 2 heavy building = 8): rolled 8, succeeds!

Spider
- No facing order received, original facing maintained!



Shooting Phase
Roughneck DSI (Player)
- Reserves until after all other player units!

Roughneck 3A (Player)
- Fires Medium Laser at Parash (4 base + 0 range + 2 movement + 4 enemy movement + 1 narrow profile = 11): rolled 3, miss!
- Fires Medium Laser at Parash (4 base + 0 range + 2 movement + 4 enemy movement + 1 narrow profile = 11): rolled 3, miss!
- Fires Medium Laser at Parash (4 base + 0 range + 2 movement + 4 enemy movement + 1 narrow profile = 11): rolled 8, miss!
- Fires Medium Laser at Parash (4 base + 0 range + 2 movement + 4 enemy movement + 1 narrow profile = 11): rolled 8, miss!
- Fires Small Laser at Parash (4 base + 0 range + 2 movement + 4 enemy movement + 1 narrow profile = 11): rolled 8, miss!
- Gains 15 heat, sinks 36!

Bandersnatch (Player)
- Fires medium laser at Parash (3 base + 0 range + 1 movement + 4 enemy movement + 1 narrow profile = 9): rolled 7, miss!
- Fires medium laser at Parash (3 base + 0 range + 1 movement + 4 enemy movement + 1 narrow profile = 9): rolled 12, hit Left Leg (6/16 armor remaining)!
- Fires medium laser at Parash (3 base + 0 range + 1 movement + 4 enemy movement + 1 narrow profile = 9): rolled 4, miss!
- Fires medium laser at Parash (3 base + 0 range + 1 movement + 4 enemy movement + 1 narrow profile = 9): rolled 5, miss!
- Fires LB 10-X Autocannon (Cluster) at Parash (3 base + 0 range + 1 movement + 4 enemy movement + 1 narrow profile - 1 cluster = 8): rolled 4, miss!
- Fires LB 10-X Autocannon (Cluster) at Parash (3 base + 0 range + 1 movement + 4 enemy movement + 1 narrow profile - 1 cluster = 8): rolled 8, 6 submunitions hit Left Torso (4/10 armor remaining), Center Torso (6/16 armor remaining), Head (8/9 armor remaining (Pilot hit!)), Center Torso (5/16 armor remaining), Left Arm (0/6 structure remaining (Arm blown off!)), Left Torso (3/10 armor remaining)!
- Fires LRM-5 at Parash (3 base + 0 range + 1 movement + 4 enemy movement + 1 narrow profile + 2 minimum range = 11): rolled 5, miss!
- Fires LRM-5 at Parash (3 base + 0 range + 1 movement + 4 enemy movement + 1 narrow profile + 2 minimum range = 11): rolled 8, miss!
- Fires LRM-5 at Parash (3 base + 0 range + 1 movement + 4 enemy movement + 1 narrow profile + 2 minimum range = 11): rolled 4, miss!
- Gains 23 heat, sinks 20!

Centurion (Player)
- Fires Snub-Nose PPC w/PPC Capacitor (drained) at Parash (3 base + 0 range + 1 movement + 4 enemy movement - 1 improved targeting (short) + 1 narrow profile = 8): rolled 6, miss!
- Fires Snub-Nose PPC at Parash (3 base + 0 range + 1 movement + 4 enemy movement - 1 improved targeting (short) + 1 narrow profile = 8): rolled 9, hit Left Torso (0/10 armor, 1/8 structure remaining)! Crit!
- Fires Medium Laser at Parash (3 base + 0 range + 1 movement + 4 enemy movement - 1 improved targeting (short) + 1 narrow profile = 8): rolled 7, miss!
- Gains 24 heat, sinks 30!

Mongoose (Player)
- Holds fire!
- Gains 1 heat, sinks 20!

Hitman (Player)
- Fires Medium Laser at Kit Fox (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 8, hit Rear Left Torso (0/4 armor, 6/7 structure remaining)! Crit!
- Fires Medium Laser at Kit Fox (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 3, miss!
- Fires Medium Laser at Kit Fox (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Gains 11 heat, sinks 20!

Sentinel (Player)
- Fires Gauss Rifle at Parash (3 base + 0 range + 2 movement + 4 enemy movement + 1 narrow profile = 10): rolled 11, hit Center Torso (0/16 armor, 1/11 structure remaining)! Crit!
- Fires Medium Laser at Parash (3 base + 0 range + 2 movement + 4 enemy movement + 1 narrow profile = 10): rolled 9, miss!
- Fires Small Laser at Parash (3 base + 0 range + 2 movement + 4 enemy movement + 1 narrow profile = 10): rolled 9, miss!
- Gains 6 heat, sinks 20!

Spider (Player)
- Fires Medium Pulse Laser at Parash (4 base + 0 range + 4 movement + 4 enemy movement - 2 pulse laser = 10): rolled 6, miss!
- Fires Medium Pulse Laser at Parash (4 base + 0 range + 4 movement + 4 enemy movement - 2 pulse laser = 10): rolled 12, hit Right Arm (6/12 armor remaining)!
- Gains 18 heat, sinks 23!

Charger (Player)
- Fires Medium Pulse Laser at Kit Fox C (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 6, hit Right Torso (2/8 armor remaining)!
- Fires Medium Pulse Laser at Kit Fox C (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 6, hit Right Arm (1/7 armor remaining)!
- Fires Medium Pulse Laser at Kit Fox C (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 9, hit Left Leg (2/8 armor remaining)!
- Fires Medium Pulse Laser at Kit Fox C (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 5, hit Right Torso (0/8 armor, 3/7 structure remaining)! Crit!
- Fires LRM-20 w/Artemis IV at Kit Fox C- Fires Medium Pulse Laser at Kit Fox C (3 base + 0 range + 1 movement + 1 enemy movement + 2 minimum range = 7): rolled 9, 20 missiles hit Right Leg (3/8 armor remaining), Left Torso (3/8 armor remaining), Center Torso (4/9 armor remaining), Center Torso (0/9 armor, 9/10 structure remaining)! Crit!
- Gains 23 heat, sinks 24!

Quickdraw (Player)
- Torso-twists to threaten hex 1341!
- Fires Medium Laser at Kit Fox C (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at Kit Fox C (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, hit Left Arm (2/7 armor remaining)!
- Fires Medium Laser at Kit Fox C (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, hit Center Torso (4/10 structure remaining)! Crit!
- Fires Medium Laser at Kit Fox C (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 2, miss!
- Fires Medium Laser at Kit Fox C (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 5, miss!
- Fires Medium Laser at Kit Fox C (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 4, miss!
- Gains 20 heat, sinks 36!

Von Rohrs (Player)
- Torso-twists to threaten hex 1041!
- Fires PPC at Kit Fox C (4 base + 0 range + 1 movement + 1 enemy movement + 2 minimum range = 8): rolled 5, miss!
- Fires SRM-6 (HE) at Kit Fox C (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 6, 5 missiles hit Left Arm (0/7 armor remaining (TAC!)), Right Arm (0/7 armor, 4/5 structure remaining (Crit!)), Left Arm (3/5 structure remaining (Crit!)), Rear Center Torso (2/4 armor remaining), Rear Right Torso (2/4 armor remaining)!
- Fires SRM-6 (HE) at Kit Fox C (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 10, 5 missiles hit Left Arm (1/5 structure remaining (Crit!)), Left Arm (0/5 structure remaining (Arm blown off! Remaining damage transfers to Right Torso (2/8 armor remaining)), Left Leg (0/8 armor remaining), Rear Right Torso (0/4 armor remaining), Rear Left Torso (4/7 structure remaining (Crit!))!
- Fires Flamer (Damage) at Kit Fox C (4 base + 0 range + 1 movement + 1 enemy movement = 8): rolled 12, hit Rear Left Torso (2/7 structure remaining (Crit!))!
- Gains 10 heat, sinks 32!

Roughneck DSI (Player)
- No Line of Sight to primary target (No Enemy ‘Mechs in Line of Sight)!
- Gains 2 heat, sinks 22!

Parash
- Fires Large Pulse Laser at Bandersnatch (4 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 5): rolled 2, miss!
- Gains 11 heat, sinks 20!

Kit Fox C
- Fires ER Large Laser at Charger (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 5, hit Center Torso (17/27 armor remaining)!
- Fires Small Pulse Laser at Charger (4 base + 0 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 7, hit Right Arm (12/15 armor remaining)!
- Fires Machine Gun at Charger (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 7, hit Right Arm (10/15 armor remaining)!
- Fires Machine Gun at Charger (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 6, hit Left Arm (13/15 armor remaining)!
- Gains 15 heat, sinks 20!



End Phase:
Parash
- Must pass a 3+ consciousness test: rolled 9, succeeds!
- Critical chance in Left Torso: rolled 5, critical hits sustained!
- Critical chance in Center Torso: rolled 9, 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (5 base + 1 massive damage + 3 gyro hit = 9): rolled 7, fails!
- Falls in hex 1345!
- - Suffers 3 damage in the fall to Left Leg (3/16 armor remaining)!
- Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 3 gyro hit + 2 avoiding damage = 11): rolled 9, fails!
- Must pass a 5+ consciousness test: rolled 7, succeeds!

Kit Fox C
- Critical chance in Left Torso: rolled 5, no critical hits sustained!
- Critical chance in Right Torso: rolled 9, 1 critical hit sustained!
- - Anti-missile system ammo hit! Ammo explodes!
- - - Kit Fox C suffers 24 damage in an ammunition explosion to Right Torso (0/7 structure remaining)! Torso destroyed! Engine hit! Engine hit!
- Critical chance in Center Torso: rolled 11, 2 critical hits sustained!
- - Double Heat Sink hit!
- - Gyro hit!
- Critical chance in Center Torso: rolled 8, 1 critical hit sustained!
- - Gyro destroyed! ’Mech Destroyed
- Critical chance in Left Torso: rolled 7, no critical hits sustained!
- Critical chance in Left Torso: rolled 9, 1 critical hit sustained!
- - XL Engine destroyed!



Physical Combat Phase:
Roughneck 3A (Player)
- Kicks Parash (5 base + 2 movement + 4 enemy movement - 2 kick = 9): rolled 7, miss!

Spider
- Kicks Parash (4 base + 3 movement + 4 enemy movement - 2 kick = 9): rolled 8, miss!

Charger
- Kicks Kit Fox C (5 base + 1 movement + 1 enemy movement - 2 kick = 5): rolled 6, hit Left Torso (0/8 armor, 0/4 structure remaining)!
- - 12 damage transfers to Center Torso (0/4 structure remaining)!



Next Turn’s Movement Phase
Parash
- Attempts to stand (5 base + 3 gyro hit = 8): rolled 6, fails!
- - Suffers 3 damage in the fall to Left Torso (0/8 structure remaining)! Torso destroyed!
- - - Damage transfers to Center Torso (0/11 structure remaining)! ’Mech destroyed!





Map Link



Player Status:




Opposing Force Status:




Special Rules
Half-Blind – Enemy scout units are marked by blips, they are patrolling along set paths. If line of sight is established the players have 3 turns to destroy enemy scouts, or two turns to destroy enemy Star Commanders before reinforcements are summoned.



Primary Objectives
- Find and Destroy enemy command post (0/1)
- Evade or Destroy enemy scouts (0/3)

Secondary Objectives
- Destroy alerted enemies before they can call for assistance (4/4)



This Turn's Betting Pool Points
N/A



Leaderboard
- Gun Jam - 6 points
- TheParadigm - 4 points
- Goatface - 4 points
- Raverrn - 3 points
- jng2058 - 3 points
- Scintilla - 1 point
- Farraday - 1 point



Orders Due: Midnight Tuesday! Player-requested delay